my Coursework ...

Psychoacoustics

    Streaming - based on the Gestault Grouping Principle

   Mid-range Perception Study - participate in a survey that tests the mid-range perceptions of musicians

                                                   - check out the results of the test


Applications of the Fast Fourier Transform

    Splicing Sounds - Two noisy sound files of different parts of a sentence are merged together using a cross-correlation method.

    Sinusoidal Modeing and Noise Reduction - One noisy sound file of a bird chirping was processed to sound the same less the noise.

HCI Device Controller Design
   
    Sound Kitchen - A musical controller which makes use of chemical properties to make a chemical/electrical circuit.  An Atmel
                               microcontroller
is used in this project.


Computer Generated/Synthesized Sound

   
Tube Simulation - Using C++/Stk to generate an FIR filter, a click sound recorded through a plastic tube was simulated by computer.

    THX Deepnote simulation - The familiar sound of the THX Deepnote is simulated with C++/Stk by generating multiple sinusoids at
                                                   random frequencies which meet at a target frequency.  This results in a sweeping type of sound.

    Instrument simulation - An oboe note was simulated using additive synthesis and ring modulation (Common Lisp Music was used).

    Composition with Granular Instrument - A composition with the CLM granular instrument.

    Spatialization - A composition that makes use of spatialization to enhance the effect of synthesized spaceship sounds.

    CLM piano - A short piece played with the CLM piano instrument.  The goal was to simulate a piece on an acoustic piano.