my Coursework
...
Psychoacoustics
Streaming - based on the Gestault
Grouping Principle
Mid-range
Perception Study - participate in a survey that tests the mid-range perceptions
of musicians
- check out the
results of the test
Applications of the
Fast Fourier Transform
Splicing Sounds
- Two noisy sound files of different parts of a sentence are merged together
using a cross-correlation method.
Sinusoidal Modeing and
Noise Reduction - One noisy sound file of a bird chirping was processed
to sound the same less the noise.
HCI Device Controller
Design
Sound Kitchen - A musical
controller which makes use of chemical properties to make a chemical/electrical
circuit. An Atmel
microcontroller is used in this project.
Computer Generated/Synthesized Sound
Tube Simulation - Using C++/Stk to generate an FIR
filter, a click sound recorded through a plastic tube was simulated by computer.
THX Deepnote simulation -
The familiar sound of the THX Deepnote is simulated with C++/Stk by generating
multiple sinusoids at
random
frequencies which meet at a target frequency. This results in a sweeping
type of sound.
Instrument simulation
- An oboe note was simulated using additive synthesis and ring modulation
(Common Lisp Music was used).
Composition with Granular Instrument
- A composition with the CLM granular instrument.
Spatialization - A composition
that makes use of spatialization to enhance the effect of synthesized spaceship
sounds.
CLM piano - A short piece
played with the CLM piano instrument. The goal was to simulate a piece
on an acoustic piano.